Lanyard of Om
A braided leather necklace that allows the wearer the ability to cast the Commune with Nature spell once per day. It takes one minute of meditation to cast.
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in dungeons and towns.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
- terrain and bodies of water
- prevalent plants, minerals, animals, or peoples
- powerful celestials, fey, fiends, elementals, or undead
- influence from other planes of existence
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
A gold band with a pearl inlay. Inside the ring it says “in mortis sumus uitae.”
Placing it on the ground and speaking the command word causes the ring to cast Circle of Death centered on the ring:
A sphere of negative energy ripples out in a 60-foot- radius sphere from a point within range. Each creature in that area must make a DC 15 Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
After casting the ring disintegrates.
A old wrinkly zombie finger in a leather pouch
When taken out of the pouch, this finger allows the user to send a blast of necrotic energy coursing through any creature they see causing it searing pain.
Target must make a DC 13 Constitution saving throw. On a fail it takes 4d8 necrotic damage.
The finger may be used once per day. If you forget to place the finger back in pouch using your next action, the finger wiggles in your hand. You must roll a D20 to keep ahold of the finger. On a 12 or greater, you are able to retain the finger and you must place it into pouch to recharge. On an 11 or less, the finger wiggles out of your grasp, falls to the ground and crawls away forever.
Talisman of WeeWoo
A cross shaped piece of metal attached to a leather cord. Placing this talisman on a window door or the ground (20ft radius) allows the user to be informed if a tiny or larger creature enters the area.
1 charge per day.
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We use content from Wizards of the Coast as specified in the Open Game License and System Reference Document. Entries marked as created by Wizards of the Coast use material from the SRD.