fascinating and horrible ideas for fantasy TTRPGs

Spark!

Your strike causes a spark on your opponents armor, scales, or hide. If something flammable is on or near them, it ignites causing 1d4 fire damage each round. They can spend an action to douse the flame.

Accidental cleave

If another opponent is within melee range of your target, your weapon springs off the first and does double damage to the second. No attack roll needed.

Accidental sharpening

Your swing is so perfect that your blade is sharpened on your opponent’s armor/hide providing you better accuracy on the next attack. Roll your next attack with advantage.

Clang!

Your attack hits so hard that everything rattles around your target. Every creature within 5 feet of your target is deafened for 1d4 rounds.

Insightful

Your attack gives you insight into your target’s tactics. Your AC increases by 2 for 1d4 rounds.

Harried

Your attack hits so hard that your target can’t think straight. The next ally of yours who attacks that target gets advantage.

Stunner!

Your strike is so powerful that it stuns your target for 1d4 rounds.

Blinded!

Your strikes leaves your target blinded for 1d4 rounds.

Sonic boom

Your strike hits with such force that it unleashes a powerful resonance centered on your target. Your target and anyone (including you) within 5 feet is knocked prone and takes 1d6 thunder damage.

Blessed vibrations

Your strike vibrates with divine energy and restores 1d8 hit points to you and your allies. If this exceeds their maximum, the excess become temporary HP.

Divine hammer

Your strike is so mighty that a divine radiant light comes down and hits your target for an additional 2d8 damage. If this was from your god, you’ve done well. If not, you might want to get religion.

Lefty

Your attack chops off the right hand, paw, or claw of your opponent.


the latest

Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

Read it

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