Criticals Suggestions

Critical Hits
  • Melee
    Fast as a shark.

    Your critical hit was so well-executed and swift that you can take the Disengage, Dodge, or Dash action as a bonus action.

  • Ranged
    Fast as a shark.

    Your critical hit was so well-executed and swift that you can take the Disengage, Dodge, or Dash action as a bonus action.

  • Magic
    Hurray!.

    Your wonderous magical hit bolsters your allies with toughness and resolve. Any allies within 30 feet of you gain 5 temporary hit points. 

Critical Misses
  • Melee
    Whiff.

    Your weapon flies from your hand and lands at the feet of your nearest opponent.

  • Ranged
    See you next fall.

    You overextend yourself and fall while attacking. Roll your attack damage; take half in your fall. You are also prone. You must spend half your movement standing up. If you were engaged in melee combat, you will provoke an attack of opportunity when you stand.

  • Magic
    Choose the form of the Destructor.

    DM, ask your players what is the D&D first monster they think of. That monster now materializes in front of them.

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