Handle side
You throw your dagger and it hits handle side first, drawing the attention and aggravation of your target who gets advantage on their next attack against you.
You throw your dagger and it hits handle side first, drawing the attention and aggravation of your target who gets advantage on their next attack against you.
You didn’t let go of your javelin or spear when you tried to throw it and you stab your own foot. Take 1d4 damage.
You miss nocking your arrow and dry fire your bow. The annoyance gives you disadvantage on your next shot.
You trip and stab yourself for 1d4 weapon damage.
Your miss reveals how powerful your target is. You are frightened of it for 1d4 rounds.
Your miss causes you to brush against a small thorny plant you didn’t notice. Make a DC 12 CON save or become poisoned for 1d4 rounds.
Your miss causes you to bang your head on your weapon or something. You are stunned for 1d4 rounds.
Your miss stuns you so badly that you lose your reactions for this round and the next.
You whiff so badly that you can’t move because you’re just dwelling on your miss. You lose your movement this round. If you moved before attacking, you lose your movement next round.
Your opponent deftly dodges your attack and takes an opportunity attack on you with advantage
Whoops. If there are any corpses on the battlefield right now, you just re-animated them and have to fight them as zombies.
DM, ask your players what is the first D&D monster they think of. That monster now materializes in front of them.
Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.
Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.
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