fascinating and horrible ideas for fantasy TTRPGs

Handle side

You throw your dagger and it hits handle side first, drawing the attention and aggravation of your target who gets advantage on their next attack against you.

Didn’t let go

You didn’t let go of your javelin or spear when you tried to throw it and you stab your own foot. Take 1d4 damage.

Dry fire

You miss nocking your arrow and dry fire your bow. The annoyance gives you disadvantage on your next shot.

Yikes!

Your miss reveals how powerful your target is. You are frightened of it for 1d4 rounds.

Every rose has its thorn

Your miss causes you to brush against a small thorny plant you didn’t notice. Make a DC 12 CON save or become poisoned for 1d4 rounds.

Stunned!

Your miss causes you to bang your head on your weapon or something. You are stunned for 1d4 rounds.

Flat-footed

Your miss stuns you so badly that you lose your reactions for this round and the next.

Frozen

You whiff so badly that you can’t move because you’re just dwelling on your miss. You lose your movement this round. If you moved before attacking, you lose your movement next round.

Plonk

You unfasten part of your armor (if you’re wearing any) and lose its benefits to your AC until you spend an action refastening

Slip up

You slip up and are now prone.

Rolled for damage

You roll your ankle on your attack. Take 1d4 of damage. You are unable to Dash and have disadvantage on any Acrobatics checks for 1 minute.

Goodbye, Roast Beef!

Your miss is so spectacularly bad that you cut, smash, or blast your middle toe clean off. You’ll deal with the emotions of that later but for now, you can’t dash for 1 minute.


the latest

Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

Read it

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