Glasses of Seeing Through Disguise
Wearing these glasses, you can see through any magical or make-up disguise. You just look kinda goofy when you wear them.
Wearing these glasses, you can see through any magical or make-up disguise. You just look kinda goofy when you wear them.
Twice per day, a wearer can speak the command word to use the ring to vibrate their body such that they can walk through any common wall less than five feet thick. The ring recovers d2 charges each dawn.
Blessed and consecrated by the cleric Homstapf Turinn, this chain shirt legendarily protected them through the Bone Wars. Once per day the wearer of this chain shirt can cast Bless on themself. If found in a shop, this costs 3000 gp.
Wondrous item, uncommon This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you […]
Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.The robe has two […]
Ring, uncommon While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
Ring, uncommon You have a swimming speed of 40 feet while wearing this ring.
Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to […]
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 […]
Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.
Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.
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