An angry face carved in the wall breathes fire
If any creature comes within 10 feet of this carving’s open mouth, it breathes a 15 ft line of fire. DC 15 Dexterity check to dodge. 1d12 damage on failure. Half damage on a success.
If any creature comes within 10 feet of this carving’s open mouth, it breathes a 15 ft line of fire. DC 15 Dexterity check to dodge. 1d12 damage on failure. Half damage on a success.
DC 10 Dexterity save to dodge. No damage taken either way.
Triggered by opening a door without inspecting. DC 12 Investigation to discover the trigger. DC 15 Dexterity to dodge this trap. On a fail, the octopus attaches to the face of the nearest target. Target takes 2d4 bludgeoning damage and must make a DC 12 Constitution check. On a failed save, they are poisoned for […]
It is a DC 15 Investigation check to discover the trigger or hidden chute. Once triggered, a DC 12 Dexterity check to dodge the stone. 1d12 bludgeoning damage on a failed save. No damage on a success.
Anyone moving within 15 feet of the orb must make a DC 18 Dexterity check or be hit with 1d10 lightning damage. A successful save halves the damage.
DC 17 Dexterity save for closest creature. 2d6 piercing damage on a fail. Half on save.
Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.
Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.
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