A giant stuffed bear
Made of cloth and stuffed with hay, this bear is ten feet tall and weighs a few hundred pounds.
A large vase filled filled with coins
5d100 copper coins
1d100 silver pieces
A plain wooden chest
Filled with leather sacks, each containing gems. A sack contains one of the following:
- 2d100 malachite (worth 10gp each)
- 4d100 lapis lazuli (worth 10 gp each)
- 4d20 onyx (worth 50 gp each)
- 3d20 moonstone (worth 50 gp each)
- 2d8 amethyst (worth 100 gp each)
- 2d12 topaz (worth 100 gp each)
- 4d4 emeralds (worth 1000 gp each)
- 2d4 diamonds (worth 1,000 gp each)
Ring of Invisibility
Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
Casting Time: 1 action
Range: 300 feet
Components: V, S, M (a pinch of dust and a few drops of water)
A hail of rock-hard ice pounds to the ground in a 20- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
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