fascinating and horrible ideas for fantasy TTRPGs

True Strike

Divination cantrip Casting Time: 1 actionRange: 30 feetComponents: SDuration: Concentration, up to 1 round You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.

True Seeing

6th-level divination Casting Time: 1 actionRange: TouchComponents: V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)Duration: 1 hour This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, […]

True Resurrection

9th-level necromancy Casting Time: 1 hourRange: TouchComponents: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)Duration: Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and willing, the […]

True Polymorph

9th-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)Duration: Concentration, up to 1 hour Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into […]

Tree Stride

5th-level conjuration Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 minute You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to […]

Transport via Plants

6th-level conjuration Casting Time: 1 actionRange: 10 feetComponents: V, SDuration: 1 round This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step […]

Tongues

3rd-level divination Casting Time: 1 actionRange: TouchComponents: V, M (a small clay model of a ziggurat)Duration: 1 hour This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.

Tiny Hut

3rd-level evocation (ritual) Casting Time: 1 minuteRange: Self (10-foot-radius hemisphere)Components: V, S, M (a small crystal bead)Duration: 8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with […]

Time Stop

9th-level transmutation Casting Time: 1 actionRange: SelfComponents: VDuration: Instantaneous You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. This spell ends if one of the actions you use during this period, […]

Thunderwave

1st-level evocation Casting Time: 1 actionRange: Self (15-foot cube)Components: V, SDuration: Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the […]

Thaumaturgy

Transmutation cantrip Casting Time: 1 actionRange: 30 feetComponents: VDuration: Up to 1 minute You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color […]

Teleportation Circle

5th-level conjuration Casting Time: 1 minuteRange: 10 feetComponents: V, M (rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)Duration: 1 round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you […]


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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