A random Traps

Antz! (pit trap)

DC 15 (perception) to notice. DC 10 (sleight of hand) to disarm.

On failure, the trap easily breaks and an swarm of fire ants surrounds the victim. DC 11 (Constitution) to avoid becoming nauseated.

The swarm does 1d6 damage to the victim each round.

AC 16 / 8 HP

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