Medium humanoid (any race), any non-lawful alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
|11 (+0)||12 (+1)||12 (+1)||10 (+0)||10 (+0)||10 (+0)|
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.
occupation created by Wizards of the Coast
QuirkI see omens in every event and action. The gods try to speak to us, we just need to listen
IdealDoing my job the best I can
BondA necklace that belonged to my mother
FlawI act before considering options
SecretI put a child up for adoption when I was a teenager
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