Meet your new NPC

Zalman

True neutral, Tiefling
Occupation

Berserker

Medium humanoid (any race), any chaotic alignment

Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.

STRDEXCONINTWISCHA
16 (+3)12 (+1)17 (+3)9 (−1)11 (+0)9 (−1)

Senses passive Perception 10
Languages any one language (usually Common)
Challenge 2 (450 XP)

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

occupation created by Wizards of the Coast

Traits
Personality
Irascible
Quirk
Quick to anger. Quick to forgive.
Ideal
The restoration of the one true religion (mine)
Bond
I will do anything for my god
Flaw
Single-minded in my pursuit of whatever was the last thing I was doing
Secret
I haven’t spoken to my father in ten years


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