Meet your new NPC

Duplais

Chaotic good, Half-Orc
Occupation

Berserker

Medium humanoid (any race), any chaotic alignment

Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.

STRDEXCONINTWISCHA
16 (+3)12 (+1)17 (+3)9 (−1)11 (+0)9 (−1)

Senses passive Perception 10
Languages any one language (usually Common)
Challenge 2 (450 XP)

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

occupation created by Wizards of the Coast

Traits
Personality
Sociable
Quirk
I am a morning person
Ideal
Pursuing as much education as possible
Bond
A necklace that belonged to my mother
Flaw
I constantly correct everyone’s grammar
Secret
I put a child up for adoption when I was a teenager


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