Your weapon jams; your spell fizzles; or your hands are just too sticky with jam to attack well. Your speed is halved; you have a −1 penalty to AC and Dexterity saving throws; and you can’t use reactions. On your next turn, you can use either an action or a bonus action, not both. Regardless of your abilities or magic items, you can’t make more than one melee or ranged attack during your turn.
This effect ends after your next turn.created by everweird