fascinating and horrible ideas for fantasy TTRPGs


Small monstrosity, unaligned

Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.

6 (-2)12 (+1)12 (+1)2 (-4)13 (+1)5 (-2)

Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 1/2 (100 XP)


Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

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We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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