fascinating and horrible ideas for fantasy TTRPGs

Giant Ape

Huge beast, unaligned

Armor Class 12
Hit Points 157 (15d12 + 60)
Speed 40 ft., climb 40 ft.

STRDEXCONINTWISCHA
23 (+6)14 (+2)18 (+4)7 (−2)12 (+1)7 (−2)

Skills Athletics +9, Perception +4
Senses passive Perception 14
Languages —
Challenge 7 (2,900 XP)

Actions

Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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