fascinating and horrible ideas for fantasy TTRPGs


Medium humanoid (merfolk), neutral

Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 10 ft., swim 40 ft.

10 (+0)13 (+1)12 (+1)11 (+0)11 (+0)12 (+1)

Skills Perception +2
Senses passive Perception 12
Languages Aquan, Common
Challenge 1/8 (25 XP)

Amphibious. The merfolk can breathe air and water.


Spear. Melee or _Ranged Weapon Attack:__ +2 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

the latest

Glasses of Seeing Through Disguise

Wearing these glasses, you can see through any magical or make-up disguise. You just look kinda goofy when you wear them.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

Read it


everweird.world has been making and releasing homebrew and tools for D&D and other tabletop RPGs since 2020. We would appreciate your support.