fascinating and horrible ideas for fantasy TTRPGs

Sword of Life Stealing

Weapon (any sword), rare (requires attunement)

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. You gain temporary hit points equal to the extra damage dealt.


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Ring of Walking Through Walls

Twice per day, a wearer can speak the command word to use the ring to vibrate their body such that they can walk through any common wall less than five feet thick. The ring recovers d2 charges each dawn.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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