A old wrinkly zombie finger in a leather pouch

When taken out of the pouch, this finger allows the user to send a blast of necrotic energy coursing through any creature they see causing it searing pain.

Target must make a DC 13 Constitution saving throw. On a fail it takes 4d8 necrotic damage.

The finger may be used once per day. If you forget to place the finger back in pouch using your next action, the finger wiggles in your hand. You must roll a D20 to keep ahold of the finger. On a 12 or greater, you are able to retain the finger and you must place it into pouch to recharge. On an 11 or less, the finger wiggles out of your grasp, falls to the ground and crawls away forever.

created by ireri

We'd love your feedback! email everweird.world@gmail.com. thanks!

we use content from Wizards of the Coast as specified in the Open Game License and System Reference Document. Entries marked as created by Wizards of the Coast use material from the SRD.