fascinating and horrible ideas for fantasy TTRPGs

Staff of Fire

Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to fire damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.


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Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

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We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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