Prism

Light and darkness bend and separate around you in a 120ft radius, coalescing into hard, fast-moving shapes. At the start of each creature’s turn and at the end of their movement, if they are in the radius of the effect they roll 1d20. On a 1-5 they are in total darkness, on a 6-20 they are in bright light.

If in an area comprised of mostly dim light, the numbers are 1-10 for total darkness and 11-20 for bright light. In areas comprised of mostly darkness, the numbers are 1-15 for total darkness, and 16-20 for bright light. This wild magic effect does nothing in areas devoid of shadows, or areas of complete darkness.

created by ScrooLewse

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