A ball of sparkling energy fizzles into your hands, clamping them together. As you pry them apart, you rend the boundary between space and time. A portal expands in front of you… And something crawls out. DM decides (or rolls dice) between:
- A helpful friendly imp. On a successful coin flip, imp may stay as a familiar.
- An enemy basilisk
- A legion of intellect devourers
- A CR appropriate monster for your APL
- An APL + 1 monster
- An APL + 2 monster