A ball of sparkling energy fizzles into your hands, clamping them together. As you pry them apart, you rend the boundary between space and time. A portal expands in front of you… And something crawls out. DM decides (or rolls dice) between:

  • A helpful friendly imp. On a successful coin flip, imp may stay as a familiar.
  • An enemy basilisk
  • A legion of intellect devourers
  • A CR appropriate monster for your APL
  • An APL + 1 monster
  • An APL + 2 monster
created by babushka

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