A metallic orb fixed high above crackles with lightning
Anyone moving within 15 feet of the orb must make a DC 18 Dexterity check or be hit with 1d10 lightning damage. A successful save halves the damage.
created by everweirdAnyone moving within 15 feet of the orb must make a DC 18 Dexterity check or be hit with 1d10 lightning damage. A successful save halves the damage.
created by everweirdWe'd love your feedback! email everweird.world@gmail.com. thanks!
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