fascinating and horrible ideas for fantasy TTRPGs

Thunderwave

1st-level evocation Casting Time: 1 actionRange: Self (15-foot cube)Components: V, SDuration: Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the […]

Speak with Animals

1st-level divination (ritual) Casting Time: 1 actionRange: SelfComponents: V, SDuration: 10 minutes You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived […]

Sleep

1st-level enchantment Casting Time: 1 actionRange: 90 feetComponents: V, S, M (a pinch of fine sand, rose petals, or a cricket)Duration: 1 minute This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected […]

Silent Image

1st-level illusion Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a bit of fleece)Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely […]

Shield of Faith

1st-level abjuration Casting Time: 1 bonus actionRange: 60 feetComponents: V, S, M (a small parchment with a bit of holy text written on it)Duration: Concentration, up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Shield

1st-level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spellRange: SelfComponents: V, SDuration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you […]

Sanctuary

1st-level abjuration Casting Time: 1 bonus actionRange: 30 feetComponents: V, S, M (a small silver mirror)Duration: 1 minute You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose […]

Purify Food and Drink

1st-level transmutation (ritual) Casting Time: 1 actionRange: 10 feetComponents: V, SDuration: Instantaneous All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

Protection from Evil and Good

1st-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (holy water or powdered silver and iron, which the spell consumes)Duration: Concentration up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have […]

Magic Missile

1st-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or […]

Mage Armor

1st-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (a piece of cured leather)Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss […]

Longstrider

1st-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a pinch of dirt)Duration: 1 hour You touch a creature. The target’s speed increases by 10 feet until the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.


the latest homebrew

Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

Visit Vulffhornn

support

everweird.world has been making and releasing homebrew and tools for D&D and other tabletop RPGs since 2020. We would appreciate your support.

follow