fascinating and horrible ideas for fantasy TTRPGs

Sunburst

8th-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (fire and a piece of sunstone)Duration: Instantaneous Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 […]

Power Word Stun

8th-level enchantment Casting Time: 1 actionRange: 60 feetComponents: VDuration: Instantaneous You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect. The stunned target must make a Constitution saving throw […]

Mind Blank

8th-level abjuration Casting Time: 1 actionRange: TouchComponents: V, SDuration: 24 hours Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils wish spells and spells or effects of similar power used to affect the target’s mind […]

Maze

8th-level conjuration Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 10 minutes You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a […]

Incendiary Cloud

8th-level conjuration Casting Time: 1 actionRange: 150 feetComponents: V, SDuration: Concentration, up to 1 minute A swirling cloud of smoke shot through with white- hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater […]

Holy Aura

8th-level abjuration Casting Time: 1 actionRange: SelfComponents: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text)Duration: Concentration, up to 1 minute Divine light washes out from you and coalesces in a soft radiance in […]

Glibness

8th-level transmutation Casting Time: 1 actionRange: SelfComponents: VDuration: 1 hour Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful.

Feeblemind

8th-level enchantment Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a handful of clay, crystal, glass, or mineral spheres)Duration: Instantaneous You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. On a failed save, the […]

Earthquake

8th-level evocation Casting Time: 1 actionRange: 500 feetComponents: V, S, M (a pinch of dirt, a piece of rock, and a lump of clay)Duration: Concentration, up to 1 minute You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius […]

Dominate Monster

8th-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 hour You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on […]

Demiplane

8th-level conjuration Casting Time: 1 actionRange: 60 feetComponents: SDuration: 1 hour You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each […]

Control Weather

8th-level transmutation Casting Time: 10 minutesRange: Self (5-mile radius)Components: V, S, M (burning incense and bits of earth and wood mixed in water)Duration: Concentration, up to 8 hours You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a […]


the latest homebrew

Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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