fascinating and horrible ideas for fantasy TTRPGs

True Strike

Divination cantrip Casting Time: 1 actionRange: 30 feetComponents: SDuration: Concentration, up to 1 round You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.

Thaumaturgy

Transmutation cantrip Casting Time: 1 actionRange: 30 feetComponents: VDuration: Up to 1 minute You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color […]

Spare the Dying

Necromancy cantrip Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Shocking Grasp

Evocation cantrip Casting Time: 1 actionRange: TouchComponents: V, SDuration: Instantaneous Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, […]

Shillelagh

Transmutation cantrip Casting Time: 1 bonus actionRange: TouchComponents: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using […]

Sacred Flame

Evocation cantrip Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th level […]

Resistance

Abjuration cantrip Casting Time: 1 actionRange: TouchComponents: V, S, M (a miniature cloak)Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The […]

Ray of Frost

Evocation cantrip Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The spell’s damage increases by […]

Produce Flame

Conjuration cantrip Casting Time: 1 actionRange: SelfComponents: V, SDuration: 10 minutes A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action […]

Prestidigitation

Transmutation cantrip Casting Time: 1 actionRange: 10 feetComponents: V, SDuration: Up to 1 hour This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an […]

Poison Spray

Conjuration cantrip Casting Time: 1 actionRange: 10 feetComponents: V, SDuration: Instantaneous You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell’s damage increases by 1d12 when you reach 5th level (2d12), […]

Minor Illusion

Illusion cantrip Casting Time: 1 actionRange: 30 feetComponents: S, M (a bit of fleece)Duration: 1 minute You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from […]


the latest homebrew

Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

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