Tonight's moon: First quarter

Welcome to...

Tagglepus Hold

Description
  • You feel a cold draft blowing lightly toward you
Feature
  • A large pile of trash is collected in the corner
Items around
  • A stained chamber pot
  • A pendant with an engraving of a praying woman
  • Himilsteiner’s Guide to Celestial Bodies

    Usually found as a set with:

    • Himilsteiner’s Guide to Rural Towns
    • Himilsteiner’s Guide to Aquatic Flora and Fauna
Trap
  • A metallic orb fixed high above crackles with lightning

    Anyone moving within 15 feet of the orb must make a DC 18 Dexterity check or be hit with 1d10 lightning damage. A successful save halves the damage.

Random encounter
  • Three old soldiers emerge into view

    They seem to be lost. As if they fought in a war a century ago and have never made it home.

    Use the Veteran stats.

Possible Monster Motives
  • Possessed by an evil
  • Controlled by a bigger bad
  • Guarding treasure
Loot
  • Mundane Loot
    A platinum ring showing two crossed spears

    Value: 2d4 platinum

  • Modest Loot
    A dagger of onyx

    With a cross-guard of iron and gold threads in the pommel. Worth 600gp

  • Great treasure
    A painting by a master: The Acolyte Faces The Dragon

    Properly appraised and auctioned this could be worth 10,000 gold pieces

A Magic Item
Necklace of Adaptation

Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

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Spell Scroll
Astral Projection

9th-level necromancy Casting Time: 1 hourRange: 10 feetComponents: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes)Duration: Special You and up to eight willing creatures within range project your […]

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In case you want to terrify your players...

Lich

  • Medium undead, any evil alignment Armor Class 17 (natural armor)Hit Points 135 (18d8 + 54)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3) Saving Throws Con +10, Int +12, Wis +9Skills Arcana +18, History +12, Insight +9, Perception +9Damage Resistances cold, lightning, necroticDamage Immunities poison; bludgeoning, piercing, and slashing from […]

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    created by Wizards of the Coast

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