Tonight's moon: Waxing gibbous

Welcome to...

The Grim Visage

Items around
  • The Reign of Frogs

    A book about the short-lived Bullywug Empire

  • A heavy key with a carving of a human man’s face as the bow
  • A beaded curtain

    Extremely heavy. DC 8 (Athletics) to avoid becoming stuck for 1d2 minutes.

  • A metallic orb fixed high above crackles with lightning

    Anyone moving within 15 feet of the orb must make a DC 18 Dexterity check or be hit with 1d10 lightning damage. A successful save halves the damage.

Random encounter
  • Three old soldiers emerge into view

    They seem to be lost. As if they fought in a war a century ago and have never made it home.

    Use the Veteran stats.

Possible Monster Motives
  • Protecting their home
  • Possessed by an evil
  • Controlled by a bigger bad
  • Mundane Loot
    1d8 gold pieces
  • Modest Loot
    1d100 gold pieces
  • Great treasure
    “The Four Eyes of Macwindle Foe”

    This original copy of the history of renowned archmage Macwindle Foe has a great deal of information within it on the area’s monsters, magic areas, and natural resources.

    To the right collector, it could be worth 2500 gp. (Your party members probably won’t know that and might settle for 200 gp.)

A Magic Item
Winged Boots

Wondrous item, uncommon (requires attunement) While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying […]

Get the details →
Spell Scroll
Prismatic Wall

9th-level abjuration Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: 10 minutes A shimmering, multicolored plane of light forms a vertical opaque wall–up to 90 feet long, 30 feet high, and 1 inch thick–centered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on […]

Get the details →
In case you want to terrify your players...


  • Medium undead, any evil alignment Armor Class 17 (natural armor)Hit Points 135 (18d8 + 54)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3) Saving Throws Con +10, Int +12, Wis +9Skills Arcana +18, History +12, Insight +9, Perception +9Damage Resistances cold, lightning, necroticDamage Immunities poison; bludgeoning, piercing, and slashing from […]

    Get the details →

    created by Wizards of the Coast

We'd love your feedback! email thanks!