Weasel

Tiny beast, unaligned

Armor Class 13
Hit Points 1 (1d4 − 1)
Speed 30 ft.

STRDEXCONINTWISCHA
3 (−4)16 (+3)8 (−1)2 (−4)12 (+1)3 (−4)

Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)

Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Vulture

Medium beast, unaligned

Armor Class 10
Hit Points 5 (1d8 + 1)
Speed 10 ft., fly 50 ft.

STRDEXCONINTWISCHA
7 (−2)10 (+0)13 (+1)2 (−4)12 (+1)4 (−3)

Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Spider

Tiny beast, unaligned

Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 20 ft., climb 20 ft.

STRDEXCONINTWISCHA
2 (−4)14 (+2)8 (−1)1 (−5)10 (+0)2 (−4)

Skills Stealth +4
Senses darkvision 30 ft., passive Perception 10
Languages —
Challenge 0 (10 XP)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.

Shrieker

Medium plant, unaligned

Armor Class 5
Hit Points 13 (3d8)
Speed 0 ft.

STRDEXCONINTWISCHA
1 (−5)1 (−5)10 (+0)1 (−5)3 (−4)1 (−5)

Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6
Languages —
Challenge 0 (10 XP)

False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Reactions

Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker’s turns afterward.

Sea Horse

Tiny beast, unaligned

Armor Class 11
Hit Points 1 (1d4 − 1)
Speed 0 ft., swim 20 ft.

STRDEXCONINTWISCHA
1 (−5)12 (+1)8 (−1)1 (−5)10 (+0)2 (−4)

Senses passive Perception 10
Languages —
Challenge 0 (0 XP)

Water Breathing. The sea horse can breathe only underwater.

Scorpion

Tiny beast, unaligned

Armor Class 11 (natural armor)
Hit Points 1 (1d4 − 1)
Speed 10 ft.

STRDEXCONINTWISCHA
2 (−4)11 (+0)8 (−1)1 (−5)8 (−1)2 (−4)

Senses blindsight 10 ft., passive Perception 9
Languages —
Challenge 0 (10 XP)

Actions

Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

Raven

Tiny beast, unaligned

Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 10 ft., fly 50 ft.

STRDEXCONINTWISCHA
2 (−4)14 (+2)8 (−1)2 (−4)12 (+1)6 (−2)

Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)

Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Rat

Tiny beast, unaligned

Armor Class 10
Hit Points 1 (1d4 − 1)
Speed 20 ft.

STRDEXCONINTWISCHA
2 (−4)11 (+0)9 (−1)2 (−4)10 (+0)4 (−3)

Senses darkvision 30 ft., passive Perception 10
Languages —
Challenge 0 (10 XP)

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Quipper

Tiny beast, unaligned

Armor Class 13
Hit Points 1 (1d4 − 1)
Speed 0 ft., swim 40 ft.

STRDEXCONINTWISCHA
2 (−4)16 (+3)9 (−1)1 (−5)7 (−2)2 (−4)

Senses darkvision 60 ft., passive Perception 8
Languages —
Challenge 0 (10 XP)

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Description

A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a swarm of quippers appear later in this appendix.

Owl

Tiny beast, unaligned

Armor Class 11
Hit Points 1 (1d4 − 1)
Speed 5 ft., fly 60 ft.

STRDEXCONINTWISCHA
3 (−4)13 (+1)8 (−1)2 (−4)12 (+1)7 (−2)

Skills Perception +3, Stealth +3
Senses darkvision 120 ft., passive Perception 13
Languages —
Challenge 0 (10 XP)

Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

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