CR 1/2

The weather today: Light rain

Tonight's moon: New moon

Landscape and flora
Random encounter

Creatures and Threats

Possible Monster Motives
  • Protecting their home
  • Enthralled by a magic item
  • Guarding treasure
  • Controlled by a bigger bad
  • Protecting territory

Loot Suggestions

1d10 electrum pieces
A gold necklace with an amulet of horns around a lunar disk

Value: 2d10 gold pieces

A child’s toy chest

Containing a collection of exquisitely-carved wooden dolls representing the family of a long passed monarch.

Value: 4,500 gold pieces to the right collector.

Magic Item
A old wrinkly zombie finger in a leather pouch

When taken out of the pouch, this finger allows the user to send a blast of necrotic energy coursing through any creature they see causing it searing pain.

Target must make a DC 13 Constitution saving throw. On a fail it takes 4d8 necrotic damage.

The finger may be used once per day. If you forget to place the finger back in pouch using your next action, the finger wiggles in your hand. You must roll a D20 to keep ahold of the finger. On a 12 or greater, you are able to retain the finger and you must place it into pouch to recharge. On an 11 or less, the finger wiggles out of your grasp, falls to the ground and crawls away forever.

Spell Scroll
Fire Shield

4th-level evocation Casting Time: 1 actionRange: SelfComponents: V, S, M (a bit of phosphorus or a firefly)Duration: 10 minutes Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. The flames […]

In case you want to terrify your players...

  • Controlled by a bigger bad

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