The weather today: Overcast
Tonight's moon: First quarter
Landscape and flora
Creatures and Threats
Common Fauna in the Area
Monsters and others
Possible Monster Motives
- Guarding a secret
- Protecting their home
- Under a curse
- Protecting their young
- Enthralled by a magic item
Golden earrings in the shape of spears
Value: 2d6 gold
A gem-encrusted silver chalice
Value: 8d8 gold
More gold than you can carry
2d20 bags of 4d100 pieces of gold apiece.
Wand of Fireballs
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Necromancy cantrip Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: 1 round You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until […]
In case you want to terrify your players...
- Controlled by a bigger bad
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We use content from Wizards of the Coast as specified in the Open Game License and System Reference Document. Entries marked as created by Wizards of the Coast use material from the SRD.