CR 1/4

The weather today: Overcast

Tonight's moon: First quarter

Landscape and flora
Random encounter

Creatures and Threats

Possible Monster Motives
  • Guarding a secret
  • Protecting their home
  • Under a curse
  • Protecting their young
  • Enthralled by a magic item

Loot Suggestions

Golden earrings in the shape of spears

Value: 2d6 gold

A gem-encrusted silver chalice

Value: 8d8 gold

More gold than you can carry

2d20 bags of 4d100 pieces of gold apiece.

Magic Item
Wand of Fireballs

Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spell Scroll
Chill Touch

Necromancy cantrip Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: 1 round You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until […]

In case you want to terrify your players...

  • Controlled by a bigger bad

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