CR 12

The weather today: Chilly

Tonight's moon: Waxing gibbous

Landscape and flora
Random encounter

Creatures and Threats

Common Fauna in the Area
Possible Monster Motives
  • Enthralled by a magic item
  • Possessed by an evil
  • Controlled by a bigger bad
  • Protecting their home
  • Guarding a secret

Loot Suggestions

1d4 gold pieces
A statue of Father Montague

A famous cleric in the area.

Worth 800 gold pieces to a collector

Or 400 gold pieces melted down.

More gold than you can carry

2d20 bags of 4d100 pieces of gold apiece.

Magic Item
Tan Bag of Tricks

Wondrous item, uncommon

This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.

4Axe beak
5Black bear
6Giant weasel
7Giant hyena
Spell Scroll
Continual Flame

2nd-level evocation Casting Time: 1 actionRange: TouchComponents: V, S, M (ruby dust worth 50 gp, which the spell consumes)Duration: Until dispelled A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden […]

In case you want to terrify your players...

  • Guarding treasure

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