Tonight's moon: Waning crescent
Common Fauna
Monsters and others
- Levels 1-4
- Levels 5-10
- Levels 11-16
Possible Monster Motives
- Protecting their young
- Possessed by an evil
- Protecting their home
Loot
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Mundane Loot
An iron ring depicting a hammer and anvilValue: 1d4 gold
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Modest Loot
1d100 gold pieces -
Great treasure
A giant huntsman’s bowDesigned to bring down trolls and hill giants during the Bone Wars.
Crafted by Milliarde Gustave, the legendary weaponsmith.
Can only be handled by a medium-sized character 5’10” or taller with a strength of 14 or higher.
Damage 2d12. Range 200/800. Heavy. Two-handed.
Value: 400 gold pieces
Note: must find a fletcher to fashion longer, thicker arrows than a standard longbow.
A Magic Item
Portable Hole
Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. […]
Get the details →Spell Scroll
Web
2nd-level conjuration Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a bit of spiderweb)Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20- foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. […]
Get the details →Androsphinx
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Large monstrosity, lawful neutral Armor Class 17 (natural armor)Hit Points 199 (19d10 + 95)Speed 40 ft., fly 60 ft. STR DEX CON INT WIS CHA 22 (+6) 10 (+0) 20 (+5) 16 (+3) 18 (+4) 23 (+6) Saving Throws Dex +6, Con +11, Int +9, Wis +10Skills Arcana +9, Perception +10, Religion +15Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical […]
Get the details →created by Wizards of the Coast
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