Tonight's moon: Third quarter

Common Fauna
Monsters and others
  • Levels 1-4
  • Levels 5-10
  • Levels 11-16
Possible Monster Motives
  • Guarding treasure
  • Controlled by a bigger bad
  • Guarding a secret
Loot
  • Mundane Loot
    An electrum cloak clasp in the shape of a pair of long hands

    Value: 2d6 electrum

  • Modest Loot
    A bag of gold pieces

    1d100 pieces of gold

  • Great treasure
    An iron tea set

    This tea set looks common but with a DC 15 History check, a party member might recognize it as an artifact from the dwarven military leader Shaz Grimmacebane.

    To the right collector this is worth 500 gp.

A Magic Item
Grease boots

While wearing these boots, a creature may utter the command word to cast grease on the bottoms of the boots allowing them to use Dash as a bonus action. The spell lasts for 1 minute and can only be used once per day.

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Spell Scroll
Weird

9th-level illusion Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to one minute Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a […]

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In case you want to terrify your players...

Ancient Red Dragon

  • Gargantuan dragon, chaotic evil Armor Class 22 (natural armor)Hit Points 546 (28d20 + 252)Speed 40 ft., climb 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 30 (+10) 10 (+0) 29 (+9) 18 (+4) 15 (+2) 23 (+6) Saving Throws Dex +7, Con +16, Wis +9, Cha +13Skills Perception +16, Stealth +7Damage Immunities fireSenses blindsight 60 ft., darkvision 120 ft., […]

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    created by Wizards of the Coast

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