Tonight's moon: Waning crescent
Common Fauna
Monsters and others
- Levels 1-4
- Levels 5-10
- Clay Golem
- Cloud Giant
- Young Silver Dragon
- Levels 11-16
Possible Monster Motives
- Guarding treasure
- Possessed by an evil
- Enthralled by a magic item
Loot
-
Mundane Loot
A ring with a sigil of an upraised swordValue: 4d4 electrum pieces
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Modest Loot
A bag of gold pieces1d100 pieces of gold
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Great treasure
A giant huntsman’s bowDesigned to bring down trolls and hill giants during the Bone Wars.
Crafted by Milliarde Gustave, the legendary weaponsmith.
Can only be handled by a medium-sized character 5’10” or taller with a strength of 14 or higher.
Damage 2d12. Range 200/800. Heavy. Two-handed.
Value: 400 gold pieces
Note: must find a fletcher to fashion longer, thicker arrows than a standard longbow.
A Magic Item
Ammunition +1
Weapon (any ammunition), uncommon (+1) You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.
Get the details →Spell Scroll
Dominate Monster
8th-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 1 hour You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on […]
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