Tonight's moon: First quarter

Description
  • The most beautiful song you’ve ever heard floats up to your ears from deep within…
Items around
  • A pail of dirty water

    Or…not water.

  • A rusty sword and dagger set

    There is a worn sigil on each hilt: a Lion’s man surrounding a human skull.

  • A waterskin filled with sour wine
Trap
  • A metallic orb fixed high above crackles with lightning

    Anyone moving within 15 feet of the orb must make a DC 18 Dexterity check or be hit with 1d10 lightning damage. A successful save halves the damage.

Possible Monster Motives
  • Under a curse
  • Protecting their home
  • Guarding a secret
Loot
  • Mundane Loot
    A silver ring displaying a sigil of a double-bladed axe

    Value: 2d6 silver

  • Modest Loot
    A dagger of onyx

    With a cross-guard of iron and gold threads in the pommel. Worth 600gp

  • Great treasure
    An ornate saddle

    With fine leather work, intricate stitching, silver stirrup covers, and a row of rubies inset, this saddle clearly once belonged to someone wealthy.

    Worth 1500 gp

A Magic Item
Crystal Ball

Wondrous item, very rare or legendary (requires attunement) The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.The following crystal ball variants are legendary items and have additional properties. Crystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell […]

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Spell Scroll
Shapechange

9th-level transmutation Casting Time: 1 actionRange: SelfComponents: V, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)Duration: Concentration, up to 1 hour You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal […]

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In case you want to terrify your players...

Balor

  • Huge fiend (demon), chaotic evil Armor Class 19 (natural armor)Hit Points 262 (21d12 + 126)Speed 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 26 (+8) 15 (+2) 22 (+6) 20 (+5) 16 (+3) 22 (+6) Saving Throws Str +14, Con +12, Wis +9, Cha +12Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities fire, poisonCondition […]

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    created by Wizards of the Coast

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