fauna

The weather today: Light rain

Tonight's moon: New moon

Description
Landscape and flora
Random encounter

Creatures and Threats

Possible Monster Motives
  • Protecting territory
  • Enthralled by a magic item
  • Possessed by an evil
  • Guarding a secret
  • Under a curse

Loot Suggestions

Mundane
A silver cape clasp depicting a winged staff and serpents

Value: 2d6 silver

Modest
Two silver candle sticks wrapped in butcher paper

Worth 120 gp

Great
A painting by a master: The Acolyte Faces The Dragon

Properly appraised and auctioned this could be worth 10,000 gold pieces

Magic Item
Holy Avenger

Weapon (any sword), legendary (requires attunement by a paladin)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Spell Scroll
Gentle Repose

2nd-level necromancy (ritual)

Casting Time: 1 action
Range: Touch
Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration)
Duration: 10 days

You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead.

The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such asĀ raise dead.

In case you want to terrify your players...

Motive
  • Possessed by an evil

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We use content from Wizards of the Coast as specified in the Open Game License and System Reference Document. Entries marked as created by Wizards of the Coast use material from the SRD.