Tonight's moon: Waxing gibbous
Description
- A light wind causes the leaves around you to rustle
Feature
- Signs of an ancient battle lie in the landscape. Arrowheads, scraps of armor and leather. Scars in rocks and other features.
Random encounter
-
A druid tends to a wounded monster
Use one of the monsters below. Use the druid stats.
If the characters help, the druid gives them a vial of antitoxin or a healing potion.
If they do not help or appear antagonistic, the creature attacks and the druid will not help them.
Common Fauna
Monsters and others
- Levels 1-4
- Skeleton
- Ogre
- Harpy
- Levels 5-10
- Half-Red Dragon Veteran
- Young Gold Dragon
- Unicorn
- Levels 11-16
- Adult Copper Dragon
- Adult Green Dragon
Possible Monster Motives
- Guarding a secret
- Under a curse
- Guarding treasure
Loot
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Mundane Loot
An electrum ring depicting a crocodile head with horns and plumesValue: 2d8 electrum
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Modest Loot
2d100 copper pieces -
Great treasure
An iron tea setThis tea set looks common but with a DC 15 History check, a party member might recognize it as an artifact from the dwarven military leader Shaz Grimmacebane.
To the right collector this is worth 500 gp.
A Magic Item
Ring of X-ray Vision
Ring, rare (requires attunement) While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from […]
Get the details →Spell Scroll
Animate Objects
5th-level transmutation Casting Time: 1 actionRange: 120 feetComponents: V, SDuration: Concentration, up to 1 minute Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any […]
Get the details →Ancient Green Dragon
-
Gargantuan dragon, lawful evil Armor Class 21 (natural armor)Hit Points 385 (22d20 + 154)Speed 40 ft., fly 80 ft., swim 40 ft. STR DEX CON INT WIS CHA 27 (+8) 12 (+1) 25 (+7) 20 (+5) 17 (+3) 19 (+4) Saving Throws Dex +8, Con +14, Wis +10, Cha +11Skills Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8Damage […]
Get the details →created by Wizards of the Coast
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