mansion

The weather today: High atmospheric clouds

Tonight's moon: First quarter

Description
Landscape and flora
Random encounter

Creatures and Threats

Common Fauna in the Area
Possible Monster Motives
  • Guarding a secret
  • Possessed by an evil
  • Guarding treasure
  • Protecting territory
  • Under a curse

Loot Suggestions

Mundane
A silver amulet of a bull

Value: 2d6 silver

Modest
2d100 copper pieces
Great
“The Four Eyes of Macwindle Foe”

This original copy of the history of renowned archmage Macwindle Foe has a great deal of information within it on the area’s monsters, magic areas, and natural resources.

To the right collector, it could be worth 2500 gp. (Your party members probably won’t know that and might settle for 200 gp.)

Magic Item
Horn of Blasting

Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

Spell Scroll
Time Stop

9th-level transmutation Casting Time: 1 actionRange: SelfComponents: VDuration: Instantaneous You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. This spell ends if one of the actions you use during this period, […]

In case you want to terrify your players...

Motive
  • Protecting territory

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