ship

The weather today: A dry sandstorm

Tonight's moon: Waning crescent

Description
Landscape and flora
Random encounter

Creatures and Threats

Common Fauna in the Area
Possible Monster Motives
  • Protecting territory
  • Guarding a secret
  • Enthralled by a magic item
  • Protecting their home
  • Controlled by a bigger bad

Loot Suggestions

Mundane
A clasp depicting a curling musical horn

Value: 6d6 copper

Modest
A bag of gold pieces

1d100 pieces of gold

Great
A statue of Father Montague

A famous cleric in the area.

Worth 800 gold pieces to a collector

Or 400 gold pieces melted down.

Magic Item
Wand of Fear

Wand, rare (requires attunement)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15).

Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

Spell Scroll
Passwall

5th-level transmutation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a pinch of sesame seeds)Duration: 1 hour A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: […]

In case you want to terrify your players...

Motive
  • Protecting their young

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