A druid tends to a wounded monster
Use one of the monsters below. Use the druid stats. If the characters help, the druid gives them a vial of antitoxin or a healing potion. If they do not help or appear antagonistic, the creature attacks and the druid will not help them.
One of the Level 5-10 monsters below breaks through some landscape feature into the path of the party
It is fighting 5 of one of the Level 1-4 monsters listed below.
Tiny Pudding
Tiny ooze, unaligned Armor Class 7Hit Points 13 (1d10 + 3)Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 12 (+1) 5 (−3) 16 (+3) 1 (−5) 6 (−2) 1 (−5) Damage Immunities acid, cold, lightning, slashingCondition Immunities blinded, charmed, deafened, exhaustion, frightened, proneSenses blindsight 60 ft. (blind beyond this radius), passive Perception 8Languages — Amorphous. The pudding can move […]
Ancient Black Dragon
Gargantuan dragon, chaotic evil Armor Class 22 (natural armor)Hit Points 367 (21d20 + 147)Speed 40 ft., fly 80 ft., swim 40 ft. STR DEX CON INT WIS CHA 27 (+8) 14 (+2) 25 (+7) 16 (+3) 15 (+2) 19 (+4) Saving Throws Dex +9, Con +14, Wis +9, Cha +11Skills Perception +16, Stealth +9Damage Immunities acidSenses blindsight 60 ft., darkvision 120 ft., […]
Young Black Dragon
Large dragon, chaotic evil Armor Class 18 (natural armor)Hit Points 127 (15d10 + 45)Speed 40 ft., fly 80 ft., swim 40 ft. STR DEX CON INT WIS CHA 19 (+4) 14 (+2) 17 (+3) 12 (+1) 11 (+0) 15 (+2) Saving Throws Dex +5, Con +6, Wis +3, Cha +5Skills Perception +6, Stealth +5Damage Immunities acidSenses blindsight 30 ft., darkvision 120 ft., […]
Will-o’-Wisp
Tiny undead, chaotic evil Armor Class 19Hit Points 22 (9d4)Speed 0 ft., fly 50 ft. (hover) STR DEX CON INT WIS CHA 1 (−5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0) Damage Immunities lightning, poisonDamage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacksCondition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconsciousSenses darkvision 120 ft., […]
Wight
Medium undead, neutral evil Armor Class 14 (studded leather)Hit Points 45 (6d8 + 18)Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2) Skills Perception +3, Stealth +4Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silveredDamage Immunities poisonCondition Immunities exhaustion, poisonedSenses darkvision 60 ft., passive Perception 13Languages the languages […]
the latest homebrew
Weakness Illusion Ring
Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.
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