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The Blessed Cavalry

  • You hear whispers everywhere
Items around
  • The Time of Wails

    A book about a history no one recognizes

  • Higgins’s Guide to Fruit of the Mountains

    by Barabus Higgins

  • A pendant with an engraving of a praying woman
  • A dozen large nails spring out of a wall

    DC 17 Dexterity save for closest creature. 2d6 piercing damage on a fail. Half on save.

Possible Monster Motives
  • Protecting their home
  • Possessed by an evil
  • Controlled by a bigger bad
  • Mundane Loot
    A gold amulet in the shape of a lion’s head

    Value: 2d6 gold

  • Modest Loot
    1d100 gold pieces
  • Great treasure
    More gold than you can carry

    2d20 bags of 4d100 pieces of gold apiece.

A Magic Item
Tan Bag of Tricks

Wondrous item, uncommon This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the […]

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Spell Scroll
Chain Lightning

6th-level evocation Casting Time: 1 actionRange: 150 feetComponents: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)Duration: Instantaneous You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many […]

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In case you want to terrify your players...


  • Medium undead, any evil alignment Armor Class 17 (natural armor)Hit Points 135 (18d8 + 54)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3) Saving Throws Con +10, Int +12, Wis +9Skills Arcana +18, History +12, Insight +9, Perception +9Damage Resistances cold, lightning, necroticDamage Immunities poison; bludgeoning, piercing, and slashing from […]

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