fascinating and horrible ideas for fantasy TTRPGs

Tiny Pudding

Tiny ooze, unaligned Armor Class 7Hit Points 13 (1d10 + 3)Speed 20 ft., climb 20 ft. STR DEX CON INT WIS CHA 12 (+1) 5 (−3) 16 (+3) 1 (−5) 6 (−2) 1 (−5) Damage Immunities acid, cold, lightning, slashingCondition Immunities blinded, charmed, deafened, exhaustion, frightened, proneSenses blindsight 60 ft. (blind beyond this radius), passive Perception 8Languages — Amorphous. The pudding can move […]

Worg

Large monstrosity, neutral evil Armor Class 13 (natural armor)Hit Points 26 (4d10 + 4)Speed 50 ft. STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1) Skills Perception +4Senses darkvision 60 ft., passive Perception 14Languages Goblin, WorgChallenge 1/2 (100 XP) Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on […]

Wolf

Medium beast, unaligned Armor Class 13 (natural armor)Hit Points 11 (2d8 + 2)Speed 40 ft. STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 12 (+1) 3 (−4) 12 (+1) 6 (−2) Skills Perception +3, Stealth +4Senses passive Perception 13Languages —Challenge 1/4 (50 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.Pack […]

Winter Wolf

Large monstrosity, neutral evil Armor Class 13 (natural armor)Hit Points 75 (10d10 + 20)Speed 50 ft. STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 14 (+2) 7 (−2) 12 (+1) 8 (−1) Skills Perception +5, Stealth +3Damage Immunities coldSenses passive Perception 15Languages Common, Giant, Winter WolfChallenge 3 (700 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that […]

Will-o’-Wisp

Tiny undead, chaotic evil Armor Class 19Hit Points 22 (9d4)Speed 0 ft., fly 50 ft. (hover) STR DEX CON INT WIS CHA 1 (−5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0) Damage Immunities lightning, poisonDamage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacksCondition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconsciousSenses darkvision 120 ft., […]

Wight

Medium undead, neutral evil Armor Class 14 (studded leather)Hit Points 45 (6d8 + 18)Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2) Skills Perception +3, Stealth +4Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silveredDamage Immunities poisonCondition Immunities exhaustion, poisonedSenses darkvision 60 ft., passive Perception 13Languages the languages […]

White Dragon Wyrmling

Medium dragon, chaotic evil Armor Class 16 (natural armor)Hit Points 32 (5d8 + 10)Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft. STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 14 (+2) 5 (−3) 10 (+0) 11 (+0) Saving Throws Dex +2, Con +4, Wis +2, Cha +2Skills Perception +4, Stealth +2Damage Immunities coldSenses blindsight 10 ft., […]

Werewolf

Medium humanoid (human, shapechanger), chaotic evil Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid formHit Points 58 (9d8 + 18)Speed 30 ft. (40 ft. in wolf form) STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0) Skills Perception +4, Stealth +3Damage Immunities bludgeoning, piercing, and slashing […]

Weretiger

Medium humanoid (human, shapechanger), neutral Armor Class 12Hit Points 120 (16d8 + 48)Speed 30 ft. (40 ft. in tiger form) STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 11 (+0) Skills Perception +5, Stealth +4Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weaponsSenses darkvision 60 ft., passive Perception […]

Wererat

Medium humanoid (human, shapechanger), lawful evil Armor Class 12Hit Points 33 (6d8 + 6)Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (−1) Skills Perception +2, Stealth +4Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weaponsSenses darkvision 60 ft. (rat form only), passive Perception 12Languages Common […]

Wereboar

Medium humanoid (human, shapechanger), neutral evil Armor Class 10 in humanoid form, 11 (natural armor) in boar or hybrid formHit Points 78 (12d8 + 24)Speed 30 ft. (40 ft. in boar form) STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 15 (+2) 10 (+0) 11 (+0) 8 (−1) Skills Perception +2Damage Immunities bludgeoning, piercing, and slashing from nonmagical […]

Warhorse Skeleton

Large undead, lawful evil Armor Class 13 (barding scraps)Hit Points 22 (3d10 + 6)Speed 60 ft. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 15 (+2) 2 (−4) 8 (−1) 5 (−3) Damage Vulnerabilities. bludgeoningDamage Immunities poisonCondition Immunities exhaustion, poisonedSenses darkvision 60 ft., passive Perception 9Languages —Challenge 1/2 (100 XP) Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 […]


the latest

Ring of Walking Through Walls

Twice per day, a wearer can speak the command word to use the ring to vibrate their body such that they can walk through any common wall less than five feet thick. The ring recovers d2 charges each dawn.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

Read it

support

everweird.world has been making and releasing homebrew and tools for D&D and other tabletop RPGs since 2020. We would appreciate your support.

follow