Tonight's moon: Full moon

Common Fauna
Monsters and others
  • Levels 1-4
  • Levels 5-10
  • Levels 11-16
Possible Monster Motives
  • Enthralled by a magic item
  • Protecting territory
  • Under a curse
  • Mundane Loot
    1d10 gold pieces
  • Modest Loot
    A skull carved of malachite

    Conservatively worth 400gp.

  • Great treasure
    A plain wooden chest

    Filled with leather sacks, each containing gems. A sack contains one of the following:

    • 2d100 malachite (worth 10gp each)
    • 4d100 lapis lazuli (worth 10 gp each)
    • 4d20 onyx (worth 50 gp each)
    • 3d20 moonstone (worth 50 gp each)
    • 2d8 amethyst (worth 100 gp each)
    • 2d12 topaz (worth 100 gp each)
    • 4d4 emeralds (worth 1000 gp each)
    • 2d4 diamonds (worth 1,000 gp each)
A Magic Item

Weapon (longbow), very rare (requires attunement) When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say, “Swift death to you who have wronged me.” The target of your attack becomes your […]

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Spell Scroll
Charm Person

1st-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, SDuration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or […]

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In case you want to terrify your players...


  • Large celestial, lawful good Armor Class 21 (natural armor)Hit Points 243 (18d10 + 144)Speed 50 ft., fly 150 ft. STR DEX CON INT WIS CHA 26 (+8) 22 (+6) 26 (+8) 25 (+7) 25 (+7) 30 (+10) Saving Throws Int +14, Wis +14, Cha +17Skills Perception +14Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities necrotic, poisonCondition Immunities charmed, exhaustion, frightened, […]

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