underwater

The weather today: Rainy

Tonight's moon: First quarter

Description
  • Darkness seems to come in waves
Landscape and flora
Random encounter
  • A pack, flock, or swarm of fauna listed here crosses the party’s path

Creatures and Threats

Possible Monster Motives
  • Controlled by a bigger bad
  • Guarding a secret
  • Guarding treasure
  • Under a curse
  • Protecting territory

Loot Suggestions

Mundane
1d8 silver pieces
Modest
1d20 gold pieces
Great
An iron tea set

This tea set looks common but with a DC 15 History check, a party member might recognize it as an artifact from the dwarven military leader Shaz Grimmacebane.

To the right collector this is worth 500 gp.

Magic Item
Talisman of WeeWoo

A cross shaped piece of metal attached to a leather cord. Placing this talisman on a window door or the ground (20ft radius) allows the user to be informed if a tiny or larger creature enters the area.

1 charge per day.

Spell Scroll
Spider Climb

2nd-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a drop of bitumen and a spider)Duration: Concentration, up to 1 hour Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed […]

In case you want to terrify your players...

Dragon Turtle

  • Gargantuan dragon, neutral

    Armor Class 20 (natural armor)
    Hit Points 341 (22d20 + 110)
    Speed 20 ft., swim 40 ft.

    STRDEXCONINTWISCHA
    25 (+7)10 (+0)20 (+5)10 (+0)12 (+1)12 (+1)

    Saving Throws Dex +6, Con +11, Wis +7
    Damage Resistances fire
    Senses darkvision 120 ft., passive Perception 11
    Languages Aquan, Draconic
    Challenge 17 (18,000 XP)

    Amphibious. The dragon turtle can breathe air and water.

    Actions

    Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
    Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
    Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
    Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
    Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.

    created by Wizards of the Coast

Motive
  • Protecting territory

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