fascinating and horrible ideas for fantasy TTRPGs

Swarm of Quippers

Medium swarm of Tiny beasts, unaligned Armor Class 13Hit Points 28 (8d8 − 8)Speed 0 ft., swim 40 ft. STR DEX CON INT WIS CHA 13 (+1) 16 (+3) 9 (−1) 1 (−5) 7 (−2) 2 (−4) Damage Resistances bludgeoning, piercing, slashingCondition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunnedSenses darkvision 60 ft., passive Perception 8Languages —Challenge 1 (200 XP) Blood Frenzy. The […]

Storm Giant

Huge giant, chaotic good Armor Class 16 (scale mail)Hit Points 230 (20d12 + 100)Speed 50 ft., swim 50 ft. STR DEX CON INT WIS CHA 29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4) Saving Throws Str +14, Con +10, Wis +9, Cha +9Skills Arcana +8, Athletics +14, History +8, Perception +9Damage Resistances coldDamage Immunities lightning, thunderSenses passive Perception 19Languages Common, […]

Steam Mephit

Small elemental, neutral evil Armor Class 10Hit Points 21 (6d6)Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 5 (−3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1) Damage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 10Languages Aquan, IgnanChallenge 1/4 (50 XP) Death Burst. When the mephit dies, it explodes in a cloud of steam. Each […]

Sea Horse

Tiny beast, unaligned Armor Class 11Hit Points 1 (1d4 − 1)Speed 0 ft., swim 20 ft. STR DEX CON INT WIS CHA 1 (−5) 12 (+1) 8 (−1) 1 (−5) 10 (+0) 2 (−4) Senses passive Perception 10Languages —Challenge 0 (0 XP) Water Breathing. The sea horse can breathe only underwater.

Sea Hag

Medium fey, chaotic evil Armor Class 14 (natural armor)Hit Points 52 (7d8 + 21)Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 16 (+3) 12 (+1) 12 (+1) 13 (+1) Senses darkvision 60 ft., passive Perception 11Languages Aquan, Common, GiantChallenge 2 (450 XP) Amphibious. The hag can breathe air and water.Horrific Appearance. Any humanoid that starts […]

Sahuagin

Medium humanoid (sahuagin), lawful evil Armor Class 12 (natural armor)Hit Points 22 (4d8 + 4)Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 12 (+1) 13 (+1) 9 (−1) Skills Perception +5Senses darkvision 120 ft., passive Perception 15Languages SahuaginChallenge 1/2 (100 XP) Blood Frenzy. The sahuagin has advantage on melee attack rolls against any […]

Reef Shark

Medium beast, unaligned Armor Class 12 (natural armor)Hit Points 22 (4d8 + 4)Speed 0 ft., swim 40 ft. STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 13 (+1) 1 (−5) 10 (+0) 4 (−3) Skills Perception +2Senses blindsight 30 ft., passive Perception 12Languages —Challenge 1/2 (100 XP) Pack Tactics. The shark has advantage on an attack roll against a creature if […]


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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