Tonight's moon: Waning crescent

  • Darkness seems to come in waves
Random encounter
  • A pack, flock, or swarm of fauna listed here crosses the party’s path
Possible Monster Motives
  • Protecting territory
  • Protecting their home
  • Enthralled by a magic item
  • Mundane Loot
    A copper ring depicting a staff tipped with pine cone

    Value: 2d8 copper

  • Modest Loot
    A bag of gold pieces

    1d100 pieces of gold

  • Great treasure
    A giant huntsman’s bow

    Designed to bring down trolls and hill giants during the Bone Wars.

    Crafted by Milliarde Gustave, the legendary weaponsmith.

    Can only be handled by a medium-sized character 5’10” or taller with a strength of 14 or higher.

    Damage 2d12. Range 200/800. Heavy. Two-handed.

    Value: 400 gold pieces

    Note: must find a fletcher to fashion longer, thicker arrows than a standard longbow.

Spell Scroll
Lightning Bolt

3rd-level evocation Casting Time: 1 actionRange: Self (100-foot line)Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass)Duration: Instantaneous A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. […]

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In case you want to terrify your players...

Dragon Turtle

  • Gargantuan dragon, neutral Armor Class 20 (natural armor)Hit Points 341 (22d20 + 110)Speed 20 ft., swim 40 ft. STR DEX CON INT WIS CHA 25 (+7) 10 (+0) 20 (+5) 10 (+0) 12 (+1) 12 (+1) Saving Throws Dex +6, Con +11, Wis +7Damage Resistances fireSenses darkvision 120 ft., passive Perception 11Languages Aquan, DraconicChallenge 17 (18,000 XP) Amphibious. The dragon turtle can breathe air […]

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    created by Wizards of the Coast

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