Tonight's moon: New moon

Description
  • A dolorous howl sounds in the distance
Random encounter
  • One of the Level 5-10 monsters below breaks through some landscape feature into the path of the party

    It is fighting 5 of one of the Level 1-4 monsters listed below.

Possible Monster Motives
  • Under a curse
  • Protecting their young
  • Protecting territory
Loot
  • Mundane Loot
    A clasp depicting a curling musical horn

    Value: 6d6 copper

  • Modest Loot
    A statue of Father Montague

    A famous cleric in the area.

    Worth 800 gold pieces to a collector

    Or 400 gold pieces melted down.

  • Great treasure
    A giant huntsman’s bow

    Designed to bring down trolls and hill giants during the Bone Wars.

    Crafted by Milliarde Gustave, the legendary weaponsmith.

    Can only be handled by a medium-sized character 5’10” or taller with a strength of 14 or higher.

    Damage 2d12. Range 200/800. Heavy. Two-handed.

    Value: 400 gold pieces

    Note: must find a fletcher to fashion longer, thicker arrows than a standard longbow.

A Magic Item
Bowl of Commanding Water Elementals

Wondrous item, rare While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can’t be used this way again until the next dawn. The bowl is about 1 foot in diameter and half […]

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Spell Scroll
Longstrider

1st-level transmutation Casting Time: 1 actionRange: TouchComponents: V, S, M (a pinch of dirt)Duration: 1 hour You touch a creature. The target’s speed increases by 10 feet until the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

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In case you want to terrify your players...

Tarrasque

  • Gargantuan monstrosity (titan), unaligned Armor Class 25 (natural armor)Hit Points 676 (33d20 + 330)Speed 40ft STR DEX CON INT WIS CHA 30 (+10) 11 (+0) 30 (+10) 3 (-4) 11 (+0) 11 (+0) Saving Throws Int +5, Wis +9, Cha +9Damage Immunities fire, poison; bludegoning, piercing, and slashing from nonmagical attacksCondition Immunities charmed, frightened, paralyzed, poisonedSenses blindsight 120ft., passive Perception 10Languages –Challenge 30 (155,000 […]

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    created by Wizards of the Coast

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