The weather today: A dry rockstorm
Tonight's moon: Waning gibbous
Landscape and flora
Creatures and Threats
Common Fauna in the Area
Monsters and others
- Levels 1-4
- Levels 5-10
- Levels 11-16
Possible Monster Motives
- Controlled by a bigger bad
- Enthralled by a magic item
- Under a curse
- Protecting their young
- Guarding treasure
An electrum ring depicting a crocodile head with horns and plumes
Value: 2d8 electrum
1d100 silver pieces
A plain wooden chest
Filled with leather sacks, each containing gems. A sack contains one of the following:
- 2d100 malachite (worth 10gp each)
- 4d100 lapis lazuli (worth 10 gp each)
- 4d20 onyx (worth 50 gp each)
- 3d20 moonstone (worth 50 gp each)
- 2d8 amethyst (worth 100 gp each)
- 2d12 topaz (worth 100 gp each)
- 4d4 emeralds (worth 1000 gp each)
- 2d4 diamonds (worth 1,000 gp each)
Wand of Binding
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
3rd-level divination Casting Time: 1 actionRange: TouchComponents: V, M (a small clay model of a ziggurat)Duration: 1 hour This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
In case you want to terrify your players...
- Protecting territory
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