fascinating and horrible ideas for fantasy TTRPGs

Wolf

Medium beast, unaligned Armor Class 13 (natural armor)Hit Points 11 (2d8 + 2)Speed 40 ft. STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 12 (+1) 3 (−4) 12 (+1) 6 (−2) Skills Perception +3, Stealth +4Senses passive Perception 13Languages —Challenge 1/4 (50 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.Pack […]

Winter Wolf

Large monstrosity, neutral evil Armor Class 13 (natural armor)Hit Points 75 (10d10 + 20)Speed 50 ft. STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 14 (+2) 7 (−2) 12 (+1) 8 (−1) Skills Perception +5, Stealth +3Damage Immunities coldSenses passive Perception 15Languages Common, Giant, Winter WolfChallenge 3 (700 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that […]

Will-o’-Wisp

Tiny undead, chaotic evil Armor Class 19Hit Points 22 (9d4)Speed 0 ft., fly 50 ft. (hover) STR DEX CON INT WIS CHA 1 (−5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0) Damage Immunities lightning, poisonDamage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacksCondition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconsciousSenses darkvision 120 ft., […]

Wight

Medium undead, neutral evil Armor Class 14 (studded leather)Hit Points 45 (6d8 + 18)Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2) Skills Perception +3, Stealth +4Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silveredDamage Immunities poisonCondition Immunities exhaustion, poisonedSenses darkvision 60 ft., passive Perception 13Languages the languages […]

White Dragon Wyrmling

Medium dragon, chaotic evil Armor Class 16 (natural armor)Hit Points 32 (5d8 + 10)Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft. STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 14 (+2) 5 (−3) 10 (+0) 11 (+0) Saving Throws Dex +2, Con +4, Wis +2, Cha +2Skills Perception +4, Stealth +2Damage Immunities coldSenses blindsight 10 ft., […]

Werewolf

Medium humanoid (human, shapechanger), chaotic evil Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid formHit Points 58 (9d8 + 18)Speed 30 ft. (40 ft. in wolf form) STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0) Skills Perception +4, Stealth +3Damage Immunities bludgeoning, piercing, and slashing […]

Weretiger

Medium humanoid (human, shapechanger), neutral Armor Class 12Hit Points 120 (16d8 + 48)Speed 30 ft. (40 ft. in tiger form) STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 11 (+0) Skills Perception +5, Stealth +4Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weaponsSenses darkvision 60 ft., passive Perception […]

Wererat

Medium humanoid (human, shapechanger), lawful evil Armor Class 12Hit Points 33 (6d8 + 6)Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (−1) Skills Perception +2, Stealth +4Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weaponsSenses darkvision 60 ft. (rat form only), passive Perception 12Languages Common […]

Wereboar

Medium humanoid (human, shapechanger), neutral evil Armor Class 10 in humanoid form, 11 (natural armor) in boar or hybrid formHit Points 78 (12d8 + 24)Speed 30 ft. (40 ft. in boar form) STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 15 (+2) 10 (+0) 11 (+0) 8 (−1) Skills Perception +2Damage Immunities bludgeoning, piercing, and slashing from nonmagical […]

Werebear

Medium humanoid (human, shapechanger), neutral good Armor Class 10 in humanoid form, 11 (natural armor) in bear and hybrid formHit Points 135 (18d8 + 54)Speed 30 ft. (40 ft., climb 30 ft. in bear or hybrid form) STR DEX CON INT WIS CHA 19 (+4) 10 (+0) 17 (+3) 11 (+0) 12 (+1) 12 (+1) Skills Perception +7Damage Immunities bludgeoning, […]

Weasel

Tiny beast, unaligned Armor Class 13Hit Points 1 (1d4 − 1)Speed 30 ft. STR DEX CON INT WIS CHA 3 (−4) 16 (+3) 8 (−1) 2 (−4) 12 (+1) 3 (−4) Skills Perception +3, Stealth +5Senses passive Perception 13Languages —Challenge 0 (10 XP) Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee […]

Water Elemental

Large elemental, neutral Armor Class 14 (natural armor)Hit Points 114 (12d10 + 48)Speed 30 ft., swim 90 ft. STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 5 (−3) 10 (+0) 8 (−1) Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconsciousSenses darkvision 60 ft., passive Perception […]


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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