fascinating and horrible ideas for fantasy TTRPGs

Critical Hits

Melee

  • Guard! Turn! Parry! Dodge! Spin! Thrust!

    You may take the Dodge action as a bonus action on this round or the next.

Ranged

  • Right in the kisser

    You hit your target right in the face between the mouth and nose if they’ve got ’em. For the next 1d4 rounds, that target has disadvantage on attack rolls and can’t take attacks of opportunity.

Magic

  • Sliding doors

    Something in your magic allows you to step out of time, take a second attack, and then return to your body in your time.

Critical Misses

Melee

  • What’s The Worst That Could Happen

    You miss your target entirely and land a critical hit on your nearest ally.

Ranged

  • Slip up

    You slip up and are now prone.

Magic

  • Paper cut

    You create (or just now notice) a tiny sliver in between two of your fingers. You take 1 HP of damage and have disadvantage on all Concentration and Sleight of Hand checks for the next 1d4 rounds.


the latest homebrew

Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

Visit Vulffhornn

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everweird.world has been making and releasing homebrew and tools for D&D and other tabletop RPGs since 2020. We would appreciate your support.

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