Melee
Accidental cleave
If another opponent is within melee range of your target, your weapon springs off the first and does double damage to the second. No attack roll needed.
Ranged
Funny bone
You hit your target right in the elbow (or whatever part of their body they use to control their attacks). They lose proficiency in their weapon and any spell that requires somatic components for 1d6 rounds.
Magic
Arc reaction
Your spell surges as you cast and arcs off your first target to hit another and deal the same damage.
Critical Misses
Melee
I can’t do anything right
You miss so badly that you lose confidence in yourself. You have disadvantage on all attacks for 1d4 rounds and disadvantage on all CHA checks and saves during this time.
Ranged
Butterfingers
You drop your weapon and must spend an action picking it up.
Magic
Paper cut
You create (or just now notice) a tiny sliver in between two of your fingers. You take 1 HP of damage and have disadvantage on all Concentration and Sleight of Hand checks for the next 1d4 rounds.
the latest homebrew
Weakness Illusion Ring
Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.
The Dead of Vulffhornn
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