fascinating and horrible ideas for fantasy TTRPGs

Cultist

Medium humanoid (any race), any non-good alignment Armor Class 12 (leather armor)Hit Points 9 (2d8)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0) Skills Deception +2, Religion +2Senses passive Perception 10Languages any one language (usually Common)Challenge 1/8 (25 XP) Dark Devotion. The cultist has advantage on saving throws against being charmed […]

Cult Fanatic

Medium humanoid (any race), any non-good alignment Armor Class 13 (leather armor)Hit Points 33 (6d8 + 6)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2) Skills Deception +4, Persuasion +4, Religion +2Senses passive Perception 11Languages any one language (usually Common)Challenge 2 (450 XP) Dark Devotion. The fanatic has advantage on saving […]

Berserker

Medium humanoid (any race), any chaotic alignment Armor Class 13 (hide armor)Hit Points 67 (9d8 + 27)Speed 30 ft. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 17 (+3) 9 (−1) 11 (+0) 9 (−1) Senses passive Perception 10Languages any one language (usually Common)Challenge 2 (450 XP) Reckless. At the start of its turn, the berserker can gain advantage on […]

Bandit Captain

Medium humanoid (any race), any non-lawful alignment Armor Class 15 (studded leather)Hit Points 65 (10d8 + 20)Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2) Saving Throws Str +4, Dex +5, Wis +2Skills Athletics +4, Deception +4Senses passive Perception 10Languages any two languagesChallenge 2 (450 XP) Actions Multiattack. The captain makes three […]

Bandit

Medium humanoid (any race), any non-lawful alignment Armor Class 12 (leather armor)Hit Points 11 (2d8 + 2)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0) Senses passive Perception 10Languages any one language (usually Common)Challenge 1/8 (25 XP) Actions Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 […]

Assassin

Medium humanoid (any race), any non-good alignment Armor Class 15 (studded leather)Hit Points 78 (12d8 + 24)Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 14 (+2) 13 (+1) 11 (+0) 10 (+0) Saving Throws Dex +6, Int +4Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9Damage Resistances poisonSenses passive Perception 13Languages Thieves’ cant plus any two languagesChallenge 8 (3,900 […]

Archmage

Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor)Hit Points 99 (18d8 + 18)Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3) Saving Throws Int +9, Wis +6Skills Arcana +13, History +13Damage Resistance damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)Senses passive Perception 12Languages any […]

Acolyte

Medium humanoid (any race), any alignment Armor Class 10Hit Points 9 (2d8)Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 10 (+0) 10 (+0) 14 (+2) 11 (+0) Skills Medicine +4, Religion +2Senses passive Perception 12Languages any one language (usually Common)Challenge 1/4 (50 XP) Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC […]

Commoner

Medium humanoid (any race), any alignment Armor Class 10Hit Points 4 (1d8)Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) Senses passive Perception 10Languages any one language (usually Common)Challenge 0 (10 XP) Actions Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Description Commoners include […]


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

The Dead of Vulffhornn

Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.

Visit Vulffhornn

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