Melee
Divine hammer
Your strike is so mighty that a divine radiant light comes down and hits your target for an additional 2d8 damage. If this was from your god, you’ve done well. If not, you might want to get religion.
Ranged
Right in the kisser
You hit your target right in the face between the mouth and nose if they’ve got ’em. For the next 1d4 rounds, that target has disadvantage on attack rolls and can’t take attacks of opportunity.
Magic
What animal are you thinking of?
Your target transforms into the first animal you think of. Depending on their alignment and disposition, they may hop away or fight you.
Critical Misses
Melee
Every rose has its thorn
Your miss causes you to brush against a small thorny plant you didn’t notice. Make a DC 12 CON save or become poisoned for 1d4 rounds.
Ranged
Flat-footed
Your miss stuns you so badly that you lose your reactions for this round and the next.
Magic
Paper cut
You create (or just now notice) a tiny sliver in between two of your fingers. You take 1 HP of damage and have disadvantage on all Concentration and Sleight of Hand checks for the next 1d4 rounds.
the latest
Weakness Illusion Ring
Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.
drama & discovery & danger
We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.
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