Handle side
You throw your dagger and it hits handle side first, drawing the attention and aggravation of your target who gets advantage on their next attack against you.
You throw your dagger and it hits handle side first, drawing the attention and aggravation of your target who gets advantage on their next attack against you.
You didn’t let go of your javelin or spear when you tried to throw it and you stab your own foot. Take 1d4 damage.
You miss nocking your arrow and dry fire your bow. The annoyance gives you disadvantage on your next shot.
Your miss reveals how powerful your target is. You are frightened of it for 1d4 rounds.
Your miss causes you to brush against a small thorny plant you didn’t notice. Make a DC 12 CON save or become poisoned for 1d4 rounds.
Your miss causes you to bang your head on your weapon or something. You are stunned for 1d4 rounds.
Your miss stuns you so badly that you lose your reactions for this round and the next.
You whiff so badly that you can’t move because you’re just dwelling on your miss. You lose your movement this round. If you moved before attacking, you lose your movement next round.
You unfasten part of your armor (if you’re wearing any) and lose its benefits to your AC until you spend an action refastening
You slip up and are now prone.
You roll your ankle on your attack. Take 1d4 of damage. You are unable to Dash and have disadvantage on any Acrobatics checks for 1 minute.
Your miss is so spectacularly bad that you cut, smash, or blast your middle toe clean off. You’ll deal with the emotions of that later but for now, you can’t dash for 1 minute.
Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.
Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.
Visit Vulffhornneverweird.world has been making and releasing homebrew and tools for D&D and other tabletop RPGs since 2020. We would appreciate your support.