fascinating and horrible ideas for fantasy TTRPGs

Completion (Reversed)

Your work is incomplete. There is no closure for you. Reduce your Wisdom score by 2. (The World)

Completion (Upright)

You feel in harmony with the world. Increase your Wisdom score by 2. (The World)

Judgement (Reversed)

You are overcome with self-loathing. Reduce your Charisma score by 2. (Judgement)

Judgement (Upright)

You are reflective and awakening. Increase your Charisma score by 2. (Judgement)

Vitality (Reversed)

Negativity and depression overwhelms you. Remove your Initiative bonus. (The Sun)

Vitality (Upright)

You feel a positivity and urge to celebrate. Add +2 to your initiative. (The Sun)

Illusion (Reversed)

Your confusion leads to misinterpretation. Remove your Perception bonus. (The Moon)

Hope (Reversed)

You feel insecurity. Roll 1 hit die and subtract those hit points from your current hit points. (The Star)

Hope (Upright)

You feel rejuvenated. Roll 2 of your hit dice and add the result as temporary hit points. (The Star)

Collapse

The Collapse is at hand. You have disadvantage on all checks, saves, attacks, and your enemies have advantage on saves against you. (The Tower)

Bondage (Reversed)

You feel freedom and are restoring control. Sell all your weapons except your favored one. (The Devil)


the latest

Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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